Drafting LEVEL 1

 

UNIT 1: Introduction    

 

Why We Study Drafting   Suggested Time: 3 classes of 80 minutes

 

 

 

 

Learning Outcomes:

  • Define drafting as an area of technology.
  • Increase awareness of our physical surroundings and its relationship with design and technical drawing.
 

1. Locating importance

Drafting:

"Drafting and design can be seen as different disciplines but are increasingly being understood as inseparable. Design is creative problem solving which begins with a specific human need and results in a product or solution that addresses that need. Visualization of design can take many forms from sketches to computer animation, and can range from highly creative to highly technical. Design incorporates the drafting process. Drafting is the set of skills that allows the designer to communicate ideas and design solutions to others through technical drawings. The rapid growth of technology and the resulting change have led to increased integration of drafting and design in many trades and technology-related occupations."1

The term drafting refers to visual communication of ideas to "illustrate", for the purpose building to a set of constraints determined by the designer. As far back as the pyramids people have being using drawings to communicate how they wanted something built. Everything you have touched, walked on, looked at today, has been designed and drawn by someone somewhere. From the toothbrush you used, the clothes you put on, the vehicle you drove in to the street you drove down, was designed and drawings produced before they were built. Unless you live in the country even the trees on the roadway are drawn on a set of landscape drawings stored somewhere in your city's planning department.

Landscape Image

Product Image 1 2 3

  • Drafting is an exciting area of study that is used in numerous industries which we will discuss further in

Topic 3: Careers

  • You will learn about training you can take after graduating from high school that will further your qualifications, in

Topic 4: Educational Planning

When you learn about drafting, not only will you gain the technical skills required to produce drawings, you will develop your skills in designing and the systematic planning that is involved creating objects. You will learn to use creative problem solving skills and bring those solutions into designs that can be built. You will gain many employability skills that are highly sought after by many employers in exciting industries.

2. Shaping the lesson.

 

2.1 Finding the story:

Da Vinci

Da Vinci Gets under your skin

Leonardo combined manuel dexterity in dissection, an acute understanding of physical structure and great skill as a

draftsman to produce some of the most penetrating anatomical studies ever made."

 

Da Vinci The Inventor

 

2.2 Finding the binary opposites:

Illustrate (make clear) / Muddle (confuse)

2.3 Finding Images:

  • As the course develops students will begin to recognize and be able to identify drawings or presentations that illustrate, an idea or instruction, clearly.

2.4 Employing additional cognitive tools of Mythic understanding:

 

Not a old chinese proverb but a clever advertising slogan.

  • Games, and play:

 

The Building Race

Race 1:

  • You will be placed on building teams of 5. Each team will have 2 design engineers, 1 courier and 2 constructions technicians.
  • You can only use the materials you are given.
  • The Engineer's: Will build a model using all the blocks provided. They will then create a drawing with instructions of their model.
  • The Courier: will deliver the drawings to the construction technicians. The Courier may not speak at any time or physical touch blocks.
  • The construction technicians will have exactly the same blocks as the engineers. They need to build a model that duplicates the original model exactly.
  • When the model is finished the courier will bring the model and the drawings back to the engineers to be checked for correctness. The engineers can not touch either the original model or the constructed model. They can change drawings for clarification.
  • The courier can take the new drawings and the model back for any revisions.
  • The engineers and the construction technicians can only communicate with drawings through their courier. The courier will not be able to verbally or physically communicate between groups they can only deliver drawings and models between groups.
  • Construction teams will have their models checked by Mrs Beck when they feel they are complete and a time given only when the model is a perfect match to the original.
  • Drawings can be revised till the model is perfect.
  • Engineers or Technicians cannot turn around at any time or show each other the model.
  • Any rules broken means your team forfeits the game and receives a mark of zero.

Assessment time : 10 minutes will be given for groups will meet to evaluate what they could do better for the next race.

Race 2: Same rules as Race 1 with new model.

Marking Criteria

Turn in your drawings from your team with all team members listed and times. 1st place will be given 100%. Each subsequent group receive 5% less.

Alternative games:

Same game as above but, the first race they need to type the instructions.

Pictionary: Start with teams playing pictionary. Look at some of the littlest amounts of information drawn and discuss why we recognize things from simple drawings and without written words.

Clay gossip: A row of students blind folded. Start with a simple model and each student a lump of clay. The first student builds a copy of the original model then passes it next student. That student makes a model of the copy and passes it down to the next student. The final student makes a final copy and then we examine how close the last model is to the original.

 

  • Jokes and humor:

For some fun viewing watch the real life videos of what can go wrong in the world of designing.

  • Embryonic tools of romantic understanding:

Exercise 1:

  1. Follow this link http://en.wikipedia.org/wiki/Designers . Spend some time looking at the varieties of types of designers.
  2. Your job is to explore

  • Find an extreme design (biggest, fastest, strangest, most expensive, tallest, smallest......)
  • Answer the following questions:Who designed it, When, Where and Why ?
  • Share your discovery with the class.

2.5 Drawing on tools of previous kinds of understanding:

  • The games being played rely draw on somatic. Playing with basic shapes and blocks.

3. RESOURCES

1. BCED DD11 IRP Rationale

Wikipedia

You tube

Internet search

 

4. Conclusion

They will continue to examine the specific areas of design drafting and educational opportunities. I would hope that it may spark the interest to find a career in a related field that draws on their interests and talent.

5. Evaluation

  1. Students examine the tools they used in their drawings in the Building Race
  2. Students present their Xtreme Designer to the class. Did they engage in their designer and some of their classmate
  3. Oral questioning for understanding. (Smart Board may be used in the future.)
  4. Evaluating questions for myself will be: Are students more engaged? When they do their own projects do they draw on some of the discussion topics.
  5. I will continue to use this lesson as a point of reference as the course continues. Will they remember what I'm talking about? Example: IS THIS DRAWING CLEAR ENOUGH FOR SOMEONE TO BUILD IT WITHOUT MISTAKE?